![]() |
| Click for bigger versions. |
Only a short one, but you can
see my musings on the beta over here: http://mouseclicksandmovingpics.blogspot.com/2011/09/musings-on-red-orchestra-2-heroes-of.html.
So, having played the actual game for the past few weeks I think I can probably
give you a final verdict. Obviously it’s great, but I don’t think that this
game is for everyone. It’s bloody difficult for one thing, and the level of detail
is insane. The damage modelling goes right down to individual hands and feet,
and a single bullet can kill you ten seconds after you spawn. And honestly, it
can get quite frustrating. If your team is massively outclassed by the
opposition, it probably won’t be much fun. However, there is still a cool
feeling of being the rubbish force just
holding off against the attackers.
It
certainly isn’t an easy game to get into. I can imagine a lot of people used to
games like Call of Duty bouncing
right off this. It’s just too different, too realistic really. There’s no
massive advantage for playing the game a lot, there’s barely even a progression
mechanic. But all that means that you’re forced to play as a team. If you try
to do something heroic by yourself, you’re probably going to die. You can’t
just sprint behind enemy lines and expect to get ten kills. It promotes
teamwork over anything else. To be fair, other games force teamwork to a much greater
extent. Bad Company 2 probably does
it the most obviously, with the whole spawning on your team-mates idea strongly
enforced, along with heavily defined classes.
All
of these reasons are why Heroes of
Stalingrad isn’t going to win any awards. It isn’t polished enough, being
fairly buggy and a bit laggy still, and it isn’t mainstream enough. Only people
who are sick of the samey, hyper-polished crap being produced by Activision and
EA, or who love hard-core shooters, are going to claim this game is awesome.
Fortunately, I am both of these things, and shall therefore be ignored by
almost everyone in terms of my gaming opinions. Sadly I expect most of the
brilliant things this game does will probably be ignored as well, which is a
shame as it does so many things right.
This
was best illustrated when I was playing the Battlefield
3 beta the other week. Just the fact you can crouch and sprint at the same time in Red Orchestra and couldn’t in Battlefield
instantly made the game feel rigid and unrealistic. The same with reloading
when your MG when it’s deployed. In RO2, as
I mentioned in the beta, you crouch down behind cover whilst reloading, which
would be enormously useful in the sniper-filled hell of Battlefield’s Operation Metro map. Hopefully we’ll all be
crouch-running in every game for the next 100 years, but don’t hold your
breath.
So
that’s pretty much all I have to say that wasn’t covered in the beta write-up.
No, Heroes of Stalingrad won’t be
winning any awards, and won’t have a huge impact on gaming as a whole, but
bloody hell it’s an interesting game, and I would recommend it if you wanted
something a little bit challenging.



No comments:
Post a Comment