Shogun 2 isn’t my favourite Total War game; I should probably get
that out of the way first. Empire is
still my preferred choice, which is basically heresy to any Total War fan.
Sure, Rome and Medieval II were brilliant, but Empire
is just massive. This is to its
detriment at some points, but that’s offset by the pretty fantastic
representation of 19th Century warfare. Anyway, this article is
about Shogun 2 so let’s talk about
that.
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Anyone who knows about or has
played a Total War game will recognise the set-up. A large, turn-based grand
map, where you move armies around as a group and upgrade your cities, and
smaller real-time battles. It’s familiar, but it still works, and has been
doing since the original
Shogun. The
real differences come from the alterations they’ve made to the way settlements
work. Each province has a stronghold and some upgrades, such as farms and
roads, and more unique things such as iron mines. Each stronghold has a certain
building capacity, which can be upgraded by improving your stronghold. There
are a bunch of buildings to choose from, varying from standard sword-schools to
siege factories, to Buddhist temples (or, indeed, Christian.) Each building
will give you some kind of bonus to that province, and many will let you build
new units.
Some of these new units
include the agents which are also familiar from older games, but this time in a
different guise. Ninjas are still in, and act as both assassins and saboteurs. Metsuke
are kind of like badass detectives, who go around detecting and executing
ninjas, or occasionally arresting generals and even other Metsuke. They can
even bribe whole settlements, but that’ll cost you a lot of money. Monks are
the final agents, and are probably the best. They can do boring stuff like
demoralising armies, and making Metsuke quit their jobs, but the best thing
they can do is incite revolt within settlements. This, if successful, creates a
small band of rebels who will probably have a crack at capturing their
settlement. If you do this enough times, eventually the defenders will lose,
allowing you to just waltz in with an awesome army, cripple the rebels and take
the province, all without declaring war.
This, to me, is the first
Total War game which has properly created an entirely new game in the meta-map.
Prior to this the grand-scale stuff was great, but mostly focused around
manoeuvring armies into the most advantageous positions without losing any
provinces yourself. In
Shogun 2, the
agents are
so powerful and
so important that if you don’t use them,
you’re going to have a tough time indeed.
Speaking of tough times, the
AI is much improved over that of
Empire.
Despite all that was great about that game, the battle-AI was poor beyond
belief. I once fought a battle where the entire enemy army managed to get stuck
in one corner, so I just formed a wall around them and slowly decimated their
ranks. That doesn’t tend to happen in
Shogun. The AI does seem a bit too eager to get into a fight, and will
often fall for the easiest of traps, but on the whole provides a solid job of
making you think about potential threats, especially on the higher
difficulties. The grand-scale AI is pretty good as well, and often presents you
with difficult situations when you make a silly mistake.
Politicking is also not as
easy in this version, as if you do dishonourable things, like making and then
immediately breaking an alliance, people will be less likely to help you in the
future. This is critical, as when you start to gain more power you attract more
attention from the Shogun himself. At a certain point he claims you’re too
powerful and everyone goes for you. This means that if, up until this point,
you’ve had some good allies, you’ll probably have managed to gain some decent
land or resources, and will probably have a decent infrastructure. If you don’t
have these things, well, goodbye your chosen faction. The change in style after
the Shogun declares war on you is mad. Up until that point you’ll probably have
been rocking around with one or two armies, but if your faction is split up, or
not wedged in a corner, you’re suddenly going to be being attacked from a lot
of places, forcing you onto the defensive. Which isn’t good when you want to be
conquering Kyoto, and that all important turn timer is clicking down every time
you press the space-bar.
The game looks pretty
fantastic, I should probably mention. With the graphics cranked all the way up,
my game looks amazing, but runs awfully, so I usually have it hanging around
the high end of the options. It still looks great, especially at a short
distance to the ground, and runs relatively smoothly.
I’m not going to go into the
multiplayer here, because I haven’t really played very much of it. Basically,
there’s a weird map of Japan, with each person a member of a clan, which sets
an area of as an objective and you need to win battles there against other
clans and it’s really complicated. Much simpler is the multiplayer campaign,
which is just the single-player with one other person. Also available is a drop-in
option, which basically just lets other humans into your game for one battle.
This is always a bad idea as those
humans are usually quite clever, and will probably massacre you.
I would recommend people buy
this game, but if you want a cheap alternative I would say get Rome instead, Many still claim it to be
the best. I find it mostly comes down to which era of history you find most
interesting, as you can be sure that whichever you buy it’s going to be high
quality (except maybe the original Shogun
and Medieval by this point).
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