Wargame: European
Escalation is the third game from Eugen Systems, the developers of RUSE. It’s another
RTS, this time set in the 80s and revolving around a ‘what-if’ it had all
kicked off scenario.
Wargame is
interesting. That’s not in an ‘it’s interesting but…’ way, but in an ‘it’s
interesting in a way that most games aren’t’. Not Achron interesting, for sure, but few things are. What’s most
interesting about it is how mean it
is. This game does not let up, and it’s already defeated me several times in my
five hours of play.
The map is split into a number of sectors, and the areas
in between. A sector counts as captured if you have a command vehicle of some
type within its perimeter. More sectors mean more resources for your war
machine, as there’s certainly no base building in this. So if you leave a
sector undefended, you’re under a very serious risk that some enemy tanks will
slip past your frontline and obliterate any HQs or artillery you have hanging
back. Which can be extremely frustrating. But, it does do a good job of forcing
you to think whilst you’re playing. Instead of reacting, you’ve got to be predicting your enemies’ movements.
Which makes it very tense, and produces a great feeling when you win, as you
definitely earn a victory.
The major difference between this game and other RTSs is
the way it handles supply and recon. Every unit (other than HQs and logistics)
has a fuel value and an ammo value. If you don’t keep them supplied with trucks
or helicopters running back and forth to your supply bases, they aren’t going
to last very long at all in the field. This keeps the pressure on effectively,
as eventually your depots are going to run dry, forcing you to expand and grab
more bases. The recon is handled well as well. Recon units have massive
importance, as they’re cheap and have crazy line of sight ranges. They also
have the ever-useful ability of being able to spot hidden enemies, hopefully
preventing your tanks from getting massacred by sneaky enemy AT teams.
So, so far I’ve really enjoyed it honestly. I don’t like
it as much as RUSE I don’t think, but
RUSE was so crazy and revolutionary
that I doubt many games will reach its level of thinking and stress. There’s
nothing like the whole ‘is that unit even real’ aspect, but the constant threat
from all angles does alleviate that to some degree. So, I hesitantly recommend
this game. It isn’t for everybody, and if you’re after a casual strategy game,
á la Age of Empires, this isn’t it.
But if you’re looking for something a little deeper, this is it.



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