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Space Marine is THQ
developer Relic’s first foray into the world of third-person action games. I’m
currently several hours into it, and thought I’d tell you what I’ve made of it
so far.
Space Marine’s an
interesting one, in that it’s one of the few games which seem to concentrate on
just having a bit of fun instead of trying to tell some kind of heart-rending
story. The basic plot is that a bunch of Orks have attacked an important
planet, so go there and kill them all. And kill them you shall. We’re talking Orcs Must Die levels of killing here,
but supremely grittier and easier.
That’s
no bad thing. It manages to get across the feel of the universe and setting
quite well, with huge gothic structures dominating the landscape. The guns feel
weighty and the close-combat is brilliant fun, and hugely visceral. Just how
visceral is perhaps best illustrated by the method of gaining health back. You
have a shield and when that goes you start losing health, which, in
single-layer at least, doesn’t regenerate. What you have to do is stun a foe,
and then perform some kind of gruesome finishing move on them, exploding them
quite satisfyingly and bringing with at a big bunch of extra health. I also
said it’s easy, but that’s not really the case. Or, I should say, is not always the case. There are some massive
difficulty spikes, mainly revolving around fighting against the rocket-wielding
enemies or the mini-boss guys. These are infrequent however, and the combat in
general presents a nice blend between standing still and shooting stuff and
dodging melee attacks, followed by ripping through enemies like they were
nothing.
The
whole sense of being a Space Marine is presented well by Relic. You properly
feel like a walking tank, able to outclass pretty much anyone that tries to
kill you. And try to kill you they will. There’s a decent variety of Orks to
fight, from the normal guys with an axe, the normal dudes with a gun and
through to the close-combat specialist and shield-carriers. Their tactics never
really change, with a bunch of them throwing themselves at you and hoping to do
some damage. Whilst this may sound simplistic, it genuinely makes the player
feel badass, where most games would have you cowering in a corner at the number
of enemies trying to kill you. “Taking cover?” The game says, “Pah, only wusses
take cover”. Indeed, just standing in the middle of the open and holding the
fire button down is a valid, and more importantly fun, tactic. A particularly
brilliant moment comes early on (and is in the demo) wherein you have to hold
off a huge horde of Orks whilst one of those elevators from Half-Life (you know the ones, a
diagonally moving platform) slowly makes its way up to you.
Your
squad is remarkably none-annoying as well. It (usually) consists of just the
two guys, one a grizzled veteran and the other a rookie, but neither are
particularly irritating. They are, however, stupid as bricks, and seem
remarkably reluctant to shoot the Orks running straight at them. Still, the
rubbish they spout is entertaining and wonderfully in keeping with the whole ‘Space
Marines will do anything for the Emperor’ thing. I wish I could be as nice
about the graphics, but honestly it bothered me that they weren’t better than
they were. The characters look decent, but the texturing is very blurry in
places, and the cutscenes, whilst getting a plus for being in-engine, are
nothing to marvel at. Fortunately you general don’t notice as you’ll be
watching something gratuitously explode across your screen.
The
standard run and gun action is broken up pretty nicely by some areas where you’re
allowed to play around with a jump-pack. Essentially a jet-pack which doesn’t continuously
fly, it’s enormously fun to use to leap into the air and then smash back down
in the middle of a pack of Orks. Those sections are tragically short however,
and the game may have been served well to perhaps include more or longer
sections.
Onwards
to the multiplayer! I was pleasantly surprised by the multiplayer, consisting
of a bunch of standard game modes and the now-compulsory co-op wave defence
mode. You immediately feel pretty cool though, and the game gives you fun stuff
pretty much every time you level up (as far as I can tell, I’m not that far in).
Honestly though it’s pretty much redundant, as you unlock the jump-pack class
after about half an hour and you’ll spend 95% of your time from that point on
jumping onto the other players. Whilst a game should never rest solely on its
multiplayer (Battlefield 3 just about
gets away with it, and I suppose I can let Team
Fortress 2 off as well) it’s always nice to have it as an option.
So
then, I would probably say buy it if you see it cheap. I’ve heard rumours that
the single-player campaign never changes, and so far I’m inclined to agree I
must admit. However, it’s still a fun distraction, and with the multiplayer as
well, it’s definitely worth 10 or 15 pounds.





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